![]() ![]() For the few that did, such as button textures, I had to manually align them in a text editor before each compile. My first released level was The Crawling Chaos and you might notice it uses almost entirely textures that don't need specific alignment. My first efforts were using the ancient "Thred" editor which had a few major drawbacks, such as no ability to align textures. I had received Quake as a Christmas gift in 1996 and within a month, found that there were levels you could download online and that you could get a level editor and make your own levels. JF: I'm not active in the hobby scene anymore but I had done it for about 15 years, starting in 1997 and ending with the release of Rubicon 2 in 2011. SC: How long have you been making Quake mods/levels? In the Quake community, I have made levels, textures, and tools for Quake and Quake 2, created the level design forum Func_Msgboard and created the quake engine port Fitzquake. ![]() ![]() I've been in the games industry for about two decades working as a level designer on a lot of different games - mostly first- and third-person shooters but I also worked on an MMORPG and a couple of mobile casual games. JOHN FITZGIBBONS: I'm John Fitzgibbons, known as metlslime in various online communities. SLAYERS CLUB: Thanks for joining us! Share some background info on yourself for our readers. Since we’ve been fortunate enough to feature Christian’s incredible creations on previous Nods to Mods, (ICYMI, check out our interviews for Honey and Terra,) we’ll be focusing on John for the Shambler’s share of answers today! Let’s give a warm Nods to Mods welcome to newcomer and Rubicon 2 co-creator, John Fitzgibbons! This mod was co-created with someone who’s no stranger ‘round the Quake scene: Rubicon 2 co-creator, Nods 2 Mods veteran and Senior Level Designer at MachineGames: Christian Grawert. That's taking some getting used to.Welcome back to another Quake edition of Nods to Mods, where we sit down with community creators to get a closer look at their process! We’re so excited to be featuring Rubicon 2, an amazing free mod and Add-on combo, now available for the re-release of Quake! Originally released on community hubs in 2011, Rubicon 2 contains three large single-player levels (plus a start map,) new enemies, sounds, textures, models, hazards and more! The only thing that's really throwing me off is that the shotguns are no longer hitscan, they fire projectiles like the nail gun. The levels are beautiful and the new enemies really put you to the test. And Place of Many Deaths has been really fun, despite some irritations. Of course there are some secrets that actually give you additional bonuses without forcing you to waste them fighting the enemies that spawn in but it almost makes me hesitant about trying to access what I think might be a secret.īut still, it's really enjoyable to be playing Quake again. But here's a quad damage so you don't waste too much ammo or health dealing with them." "Great job, you found a secret, now enjoy an onslaught of spawn-in enemies with no additional armor, weapon, health, or ammo bonuses. Not sure about a guide, but I can say this, I'm playing "Place of Many Deaths" right now, and some of the secrets definitely took a page from Serious Sam. Is there a secret guide to this? I already have 70 minutes in that foggy whatever map, but I only found 10 secrets and 4 tomes. ![]()
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